DEV BLOG

Behind-the-scenes development updates, design insights, and progress reports from the MDRN Games studio.

Neon Leviathan January 25, 2026

Designing Historical Horror: Why 1820s Whaling?

Most people don't know that whaling was the most dangerous industry in human history. Before petroleum, whale oil lit the world. Men spent years at sea hunting 60-ton predators in wooden boats...

5 min read Read More →
Pizza Connection January 20, 2026

Pizza Connection Playtest Update

The game is getting sharper: systems, UI polish, consequences, and the pressure points that make a long-form crime saga actually land...

3 min read Read More →
Hack, Love, Betray January 15, 2026

The Crisis Triangle: Balancing Three Paths to Victory

Designing a puzzle game where HACK, LOVE, and BETRAY are equally viable strategies was harder than we thought. Here's how we balanced it...

7 min read Read More →
Cloudbreak January 10, 2026

Why We Built a Breathing App (And Why It's Not a Meditation App)

Every meditation app is the same. Ambient sounds, patronizing voices, subscription upsells. We wanted something different. Something that actually works...

4 min read Read More →
Studio Update January 5, 2026

2026 Roadmap: Four Worlds, One Studio

What we're building this year: Pizza Connection in playtest, Hack, Love, Betray getting sharper, Neon Leviathan deepening, and Cloudbreak staying focused...

6 min read Read More →
Philosophy December 30, 2025

No Subscription Bullshit: Why We Charge Upfront

The games industry is addicted to predatory monetization. Loot boxes. Gacha mechanics. Battlepasses. Energy systems. We're doing something different...

5 min read Read More →

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