Designing Historical Horror: Why 1820s Whaling?
Most people don't know that whaling was the most dangerous industry in human history. Before petroleum, whale oil lit the world. Men spent years at sea hunting 60-ton predators in wooden boats...
Behind-the-scenes development updates, design insights, and progress reports from the MDRN Games studio.
Most people don't know that whaling was the most dangerous industry in human history. Before petroleum, whale oil lit the world. Men spent years at sea hunting 60-ton predators in wooden boats...
The game is getting sharper: systems, UI polish, consequences, and the pressure points that make a long-form crime saga actually land...
Designing a puzzle game where HACK, LOVE, and BETRAY are equally viable strategies was harder than we thought. Here's how we balanced it...
Every meditation app is the same. Ambient sounds, patronizing voices, subscription upsells. We wanted something different. Something that actually works...
What we're building this year: Pizza Connection in playtest, Hack, Love, Betray getting sharper, Neon Leviathan deepening, and Cloudbreak staying focused...
The games industry is addicted to predatory monetization. Loot boxes. Gacha mechanics. Battlepasses. Energy systems. We're doing something different...