One thumb flies the saucer. Hold ABDUCT to beam up targets. Hold TURBO to outrun the response. Tap JAM to fight back.
Get in, get abductees, get out before the searchlights lock on. Every case has its own city, threat, and story.
Drag to fly through pulp-comic cities, highways, airfields, and strange skies.
Beam up witnesses, photographers, and evidence, then deliver them to the mothership.
Outrun jeeps and F-86 Sabre jets. Break locks. Grab power-ups. Keep the hull intact.
Take the grade, read the Bureau cover story, and put three initials on the ledger.
INSERT COIN. PRESS START. RAISE HELL.