Games, Systems, and Strange Worlds

Legal / Hack, Love, Betray

Privacy Policy

Effective May 15, 2026

Hack, Love, Betray is a single-player offline game. It does not collect personal data, use analytics, or transmit gameplay. Run history and progression stay on your device.

Summary

Hack, Love, Betray does not collect, sell, rent, or share personal data. The game does not require an account, does not use analytics, does not track users, and does not include advertising or third-party SDKs.

Saves and Progress

Run history, gate progression, signature stats, and mission packet outcomes save locally on your device. MDRN does not host save data and does not transmit it.

Data Collection

Hack, Love, Betray does not collect personal information, device identifiers, usage analytics, crash analytics, location data, contact information, or payment information.

Network Use

The game does not require an internet connection to play. It does not load remote content, advertisements, leaderboards, or user-generated content.

Third Parties

Hack, Love, Betray does not include advertising SDKs, analytics SDKs, or third-party tracking services.

Content Notice

Hack, Love, Betray contains mature themes including manipulation, social engineering, and on-screen violence in a stylized vaporwave aesthetic. Final age rating will be confirmed at submission.

Children

Hack, Love, Betray is not designed or marketed for children. MDRN does not knowingly collect information from children.

Changes

If Hack, Love, Betray's privacy practices change, MDRN will update this policy and revise the effective date above.